Big Portrait
Char's Name: Geese Howard
First Release: 11,18,2002
Mugen Version: Hybrid (DOS, Linux & WinMugen, editing the var in Settings.CNS - in future versions, only DOS & Linux Mugen, tough)
Author's Name: Don Drago
Home Page: under construction.




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MIX: all combos from all Modes, except: Super Cancels, Final Impacts, Marvel Versus Capcom Series' air combos, some Real Bout combos, KOF style Counter Hits, liedown hit Shippuken and cancelable Shikuu Nage. To do air combos in this mode, use down + strong punch as a finisher for RBS combos, then hold up. Special throws can connect in combos.


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Real Bout Series: All combos from  Real Bout Series. Fatal Fury Wild Ambition combos. Final Impact (cancelling Reppu Ken/Double Reppu Ken in DM/SDM). Liedown hit Shippukens. Common projectiles don't have air.fall state. Throws CAN'T connect in combos. This mode hasn't Conter Hit System.


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The King of Fighters 2002: all KOF 2002 (PS2) and SVC Chaos combos. Command moves "KOF-style" combos. MAX timer. MAX Cancel Combos. KOF style Counter Hits. SDM's/HSDM's only possible with MAX timer. Reppuken and Jaeiken are different when connected during combos. Special throws can connect in combos.


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Garou - Mark of The Wolves: Garou combos (suposed to - Geese doesn't appear in this game). Cancellable Shinkuu Nage (press X+A during move's first frames). Garou style Counter Hits (this doesn't allow liedown hits, like Garou, though). Special throws CAN'T connect in combos


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Marvel Versus Capcom: MvC combos (suposed to - Geese doesn't appear in this game). Normal moves juggling allowed. Air Combos. Rising Palm removed. Special Throws CAN'T connect in combos. This mode hasn't Conter Hit System.


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The King of Fighters XI: All KOF XI (PS2) combos. Command moves "KOF-style" combos. Super Cancels. Dream Cancels. KOF style Counter HitsJaeiken is different when connected during combos. Special throws can connect in combos. Remember: Geese has KOF XI combos, NOT KOF XI moves.
(To change the Combo System, during the intro, use or up)

Commands:

Command Moves
Raikou Mawashi Geri:
 + (follow with or   on Real Bout/MIX modes)

Raikou Mawashi Geri Alt. - Real Bout Special
 +  (follow with or   on Real Bout/MIX modes)

Flying Slice - Real Bout 2
 +  (In RB mode, follow with   , and finish with Shinkuu Nage)

Rising Palm - KOF NeoWave


Slide Kick - KOF NeoWave/AOF 2


Line Move (Punch) - Fatal Fury Special
during jump,   +  or 

Throws
Mauling Tiger Crunch
or
(follow with  for Face Smash, tap repeteadly for more hits)

Tate Katate Nage - Fatal Fury Special
ou

Kosatsu Sho
or
(tap repeteadly for more hits)

Katate Nage - KOF/SVC
or

Ran'mei Gouha Nage:
+ or , on a liedown opponent

Groove moves
Dodge
(press any button for Dodge Attack)
Roll (can be used as Guard Cancel, at the cost of 1 Power Level)
+ (roll forward) or + (roll backward)

Recovery Roll - KOF Style
(Falling, near ground)

Recovery - Capcom Style
 + or or (Falling, near ground)
Dodge back KOF'99 Style


Knockdown Attack (can be used as Guard Cancel, at the cost of 1 Power Level)


KOF 97/98 EXTRA Power Charging
(hold to continue)

KOF 97/98/2002 MAX timer
or

Guard Breaker - KOF NeoWave (Unguardable, requires 1 Power Level)
+

SVC Style Grab (if misses, spends 1/3 Power Level - the enemy can't escape)
or  

Fake moves (cancellable in Garou Mode)
Fake Reppuken
+

Fake Jaeiken
+

Fake Raising Storm
+

Special moves
Reppu Ken
 + or

Double Reppu Ken
 

Atemi Nage (counter attack)
(lower) ou (upper) ou (middle)

Shippu Ken
 + or or

Jaeiken - Real Bout
 + or or

Shinkuu Nage (throw)
or

Hisho Nichirizan - KOF'96/SVC/KOF NeoWave/AOF 2
 + or or

Explosion Ball - KOF NeoWave/AOF 2
+ or or

Raising Storm - Fatal Fury Special
 + or or

EX Moves: 1/2 Power Level (or MAX Timer) required
Double Reppuken - Real Bout 2
  + or or

Reppuken - KOF NeoWave (editado)
+ or or (hold or or for a more powerfull projectile)

Double Shippu Ken - Real Bout Special
 + or or
(after the projectiles, press or or for an Aerial Kick, or  + or or for 2 more projectiles)

Jaeiken - Real Bout Special
 + ou  ou 

Double Assaults: "D.ASSAULT OK!" near Power bar required
Common Double assault (Geese NeoWave)
 

Secret Double Assault
on a liedown opponent
(first, succeed in an Atemi Nage move. After that, you have 10 seconds to perform it)
Danger Moves: 1 Power Level (or MAX Timer) required. If cancelled into, 2 Power Levels (or 1 Power Level and MAX Timer) required.
Raising Storm - RB1/CVS
+ or or

Rashoumon - RB2 (Throw)
+ or or

Reppu Gouren Ha
+ or or

Deadly Rave - KOF'96 disabled move/SVC Pocket
+ or or

Deadly Rave - KOF NeoWave/ AOF 2
+ or or

Super Danger Moves: 2 Power Levels (or 1 Power Level and MAX Timer) required. If cancelled into, 3 Power Levels (or 2 Power Levels and MAX Timer) required.
Raising Storm SVC/RBS/RB2
 + or or

Thunder Break
 + or or

Rashoumon - SDM SVC Pocket (Throw)
+ or or

Dead End - Fatal Fury Wild Ambition (counter attack)
 + (lower) ou (upper) ou (middle)

Deadly Rave - KOF'96 disabled move/SVC Pocket
+ or or

Deadly Rave - Real Bout/NGBC
+
(if connects, follow with ,,,,,,,, and finish with
)

Hidden Super Danger Moves: 2 Power Levels (or 1 Power Level and MAX Timer) required. If cancelled into, 3 Power Levels (or 2 Power Levels and MAX Timer) required. Less than 1/4 life required
Raising Storm - KOF NeoWave(Throw)
 +

Ashura Shippuken - Real Bout Special Dominated Mind PSX
+

SVC Chaos EXCEED Moves: less than 1/2 life required - Can be done only once per Fight
Deadly Rave - SVC EXCEED
+ or or
(if connects, follow with ,,,,,,,, and finish with
)

Raising Combination - Fatal Fury 3 Secret DM
Hit a crouching medium punch.
If connects, follow with
, and finish with
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