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Char's Name: Geese
Howard First Release: 11,18,2002 Mugen Version: Hybrid (DOS, Linux & WinMugen, editing the var in Settings.CNS - in future versions, only DOS & Linux Mugen, tough) Author's Name: Don Drago Home Page: under construction. |
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MIX: all combos from all Modes, except: Super Cancels, Final Impacts, Marvel Versus Capcom Series' air combos, some Real Bout combos, KOF style Counter Hits, liedown hit Shippuken and cancelable Shikuu Nage. To do air combos in this mode, use down + strong punch as a finisher for RBS combos, then hold up. Special throws can connect in combos. |
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Real Bout Series: All combos from Real Bout Series. Fatal Fury Wild Ambition combos. Final Impact (cancelling Reppu Ken/Double Reppu Ken in DM/SDM). Liedown hit Shippukens. Common projectiles don't have air.fall state. Throws CAN'T connect in combos. This mode hasn't Conter Hit System. |
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The King of Fighters 2002: all KOF 2002 (PS2) and SVC Chaos combos. Command moves "KOF-style" combos. MAX timer. MAX Cancel Combos. KOF style Counter Hits. SDM's/HSDM's only possible with MAX timer. Reppuken and Jaeiken are different when connected during combos. Special throws can connect in combos. |
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Garou - Mark of The Wolves: Garou combos (suposed to - Geese doesn't appear in this game). Cancellable Shinkuu Nage (press X+A during move's first frames). Garou style Counter Hits (this doesn't allow liedown hits, like Garou, though). Special throws CAN'T connect in combos |
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Marvel Versus Capcom: MvC combos (suposed to - Geese doesn't appear in this game). Normal moves juggling allowed. Air Combos. Rising Palm removed. Special Throws CAN'T connect in combos. This mode hasn't Conter Hit System. |
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The King of Fighters XI: All KOF XI (PS2) combos. Command moves "KOF-style" combos. Super Cancels. Dream Cancels. KOF style Counter Hits. Jaeiken is different when connected during combos. Special throws can connect in combos. Remember: Geese has KOF XI combos, NOT KOF XI moves. |
(To
change the Combo System, during the intro, use )
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Commands:
Command Moves
Throws
Groove moves
Fake moves (cancellable in Garou Mode)
Special moves
EX Moves: 1/2 Power Level (or MAX Timer) required
Double Assaults: "D.ASSAULT OK!" near Power bar required
Danger
Moves: 1 Power Level (or MAX Timer)
required.
If cancelled into,
2 Power Levels (or 1 Power Level and MAX Timer)
required.
Super Danger Moves: 2 Power Levels (or 1 Power Level and MAX Timer) required. If cancelled into, 3 Power Levels (or 2 Power Levels and MAX Timer) required.
Hidden Super Danger Moves: 2 Power Levels (or 1 Power Level and MAX Timer) required. If cancelled into, 3 Power Levels (or 2 Power Levels and MAX Timer) required. Less than 1/4 life required
SVC Chaos EXCEED Moves: less than 1/2 life required - Can be done only once per Fight
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